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XP3™
Programmable Message Clocks £49.99 plus vat
(previously £79.99)

The XP3™ uses “Persistence of Vision” technology
to create an image that appears to float in mid air.
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General Features |
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Creates Stunning visual images! |
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Program four "custom" messages
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Up to 200 characters per message |
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No batteries required (110v/220v) |
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Text Features: |
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Program daily or special event messages
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Toggle your custom messages on or off
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Offers multiple display options for your
messages. |
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Choose from scroll, reader-board or special
effects |
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Time/Date Features: |
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12 hour or 24 hour (European/Military)
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Day/Month or Month/Day (European)
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Automatic Daylight Savings Time (DST)
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The
XP3™
Clock
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Persistence of Vision
Fascinations' new XP3™ Clock uses
"Persistence of Vision" technology to create images floating in mid air. We live
in a world of both blinking and continuous lights. The phenomenon known as the
"persistence of vision" causes many of the flashing lights we see to appear
continuous. This phenomenon has been recognized for over 350 years.
Sir Isaac Newton in Book I of his
treatise on Optics wrote "When a coal of fire moved nimbly in the circumference
of a circle makes the whole circumference appear like a circle of fire, is it
not because the motions excited in the bottom of the eye by the rays of light
are of a lasting nature, and continue till the coal of fire in going round
returns to its former place?" 1
Today, it is understood that once
light has struck the retina, all the detection, processing, and transmission of
the neural signal are chemical. The retained image is a result mainly of the
time required for the production and decay of the photosensitive retinal
molecules. 2
The continuous flow of retinal
information received by our brain is interpreted in discreet packets. This is
because some time is required to collect enough data for interpretation. The
collection time is referred to as the "integration time". Amazingly, our brain
is able to automatically adjust for different light intensities. For in-stance,
when less light is available, our brain requires more time to collect sufficient
data for interpretation so it automatically selects a longer integration time.
The XP3™ clock offers an excellent
demonstration of the "persistence of vision".
| The XP3™ clock’s wand
oscillates back and forth; in a plane that is typically nearly perpendicular
to one's line of vision, approximately 16 times per second. Eight LEDs
(light emitting diodes) are embedded along a line near the tip of the wand.
Because the flashing LEDs remain on for only .185 milliseconds, only one
point on the retina is stimulated so our brain interprets the information as
a point of light. As the oscillating wand passes across one's field of
vision, the eight LEDs are programmed to blink, such that a pattern is
produced, which is interpreted by our brain as a character.
Some of the LEDs need to blink more than
once in order to produce a character. For instance, the top LED on the wand
blinks five times in order to produce the horizontal line of the top portion
of the number "3". Since up to 12 characters can be displayed at one time,
if the number '3' were repeated 12 times across the display with no spaces
between the numbers, the top LED would flash on and off 60 times per sweep
of the wand. Amazingly, since the wand makes 16 sweeps per second, the top
LED in this example would be required to flash 960 times per second to
create the perceived pattern. Due to the 'persistence of vision', the brain
does not perceive that the points of light are being repainted 16 times per
second. |
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However, since our eye's
integration time is only slightly greater than the wand's sweep time, some
flickering is noticeable. One way to reduce the flicker would be to operate
the clock in a darker location. This works because our brain, in order to
gather enough light information from the retina, automatically shifts to a
longer integration time in reduced light. Another way to prevent flicker
would be to increase the wand's sweep rate. It is interesting to note that
movie film, which runs at only 24 frames per second, would produce some
noticeable flicker were it not for the fact that the theater's movie
projectors use a triple shutter. By shuttering each frame three times, a
flash rate of 72 times per second is achieved. This rate is well above our
brain's integration time, thereby eliminating the flicker problem. Computer
monitors also avoid this flicker by flashing approximately 75 times per
second. |

Due to the fact that alternating
current is used to power most of the lights around us, you might be surprised to
learn how many of these lights, which seem to be continuous, actually blink. In
order to discover which lights do blink, try the following experiment: Attach a
mirror to a small round stick. Look at the reflection of a point light source
while rotating the stick back and forth around its major axis with the palms of
your hands. If the light source is continuous, the point of light will become a
solid line, but if it is blinking, the light will appear as a dotted line.

References 1. 'Brewster and
Wheatstone on Vision' by Nicholas Wade, Academic Press 1983. 2. 'Molecules' by
R. W. Atkins, Scientific American Library
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